then i don't think you spend as much time in alpha as me, and i only go there for pvp practice in a titan.
however, no matter what ship i come in, i get 2 dentes, and at least 3 fighters ( in variations of fighter/bomber ) on me. occasional dread or dessie is nothing out of the ordinary.
just take that and scale it up.
' Wrote:In my humble opinion the [101st], being the flagship for the Outcast NPC faction, needs to step up some game and generate some activity on their own. Leaving the old paradigm of "Outcast navy" behind and becoming something more akin to an umbrella Outcast organisation that doesn't just defend Malta, but also actively attacks, pirates, attempts to expand Outcast influence, creates propaganda, creates conspiracies to undermine their enemies, is involved in Sirius politics, smuggles, trades, mines, etc. etc. etc. would be a good start.
i think this is an issue of one official group per ID. the rule is okay, and dandy - but for houses. such large organizations as outcasts could probably use more slots. this is why i think the corsairs were lucky in, since they have 3 of those and it's more probable that someone from an official faction is around to put the indies in line.
that's why i think that outcasts should have one or two more slots open for officials. for one, it could generate sufficient activity, as multiple groups would compete for the slots. another thing is that they would need to step up to the challenge ( read behave by rules ) of officialdom, thus balancing the overall behaviour of all faction player representatives towards more RP, less retardness.