Battleship beats Cruiser, Cruiser beats Gunboat, Gunboat beat fighters and bombers, bombers kill Battleships and Cruisers, Fighters defeat other fighters and bombers. 3 or more fighters can beat a cruiser and gunboat, and with sufficient skill, a battleship.
So:
Battleship is defeated by:
2+ Cruisers
3+ Gunboats
3+ Fighters
1+ Bombers
15+ Freighters [with exception to Container Transport, which will only need 10]
Cruiser is defeated by:
1+ Battleships
2+ Gunboats
3+ Fighters
1+ Bombers
10+ Freighters [5 for Container Transports]
Gunboat is defeated by:
1+ Battleships
1+ Cruisers
2+ Fighters [Depends greatly on fighter pilot's skills]
2+ Bombers [If the bomber pilot is VERY good, one alone can defeat the GB.]
5+ Freighters
Fighter is defeated by:
1+ Battleships
1+ Cruisers
1+ Gunboats
Bomber depends on fighter pilot's skills and bomber's skills. Rationally, 2 or more bombers should be able to defeat a fighter, depending on their loadouts.
2+ Freighters [greatly depends on the freighter pilot's aiming skills, and the fighter pilot's dodging skills.]
Bomber is defeated by:
Battleship depends on bomber pilot's dodging skills and aiming skills, as well as his energy management. Also depends on battleship pilot's aiming skills, and torp-dodging skills.
Cruiser is same as above, but the bomber has a much higher chance of killing the cruiser, than the cruiser has a chance of killing the bomber.
Gunboat is same as battleship, but the GB has a better chance than the bomber.
1+ Fighter
Freighters compared to bombers are basically lambs to a T-Rex..
Guys, remember, IF there were three of so Bi-planes attacking the Bismark, and they all had one large and rather lethal torpedo (and what torpedo is not lethal?) than Bismark goes bye bye, if the fighters are smart about where they hit with the torps. A couple fighters, using skill instead of firepower, can defeat a battleship, real life, or FL. BSs shouldn't be god ships, else there would be no fighters. And personally, I think we already have enough BS problems, lets not compound the situation.
All in all, the mod is quite balanced towards skillful and tactical use defeating overwhelming firepower and numbers. This is what most games, should and do, strive for.
Such as on EVE, Goonswarm with its 5,000 members in small little frigates (the equivalent of an FL fighter). They swarm hundreds of small frigates, against Dreadnaughts (equivalent of super-battleships of FL) and usually win. Now say the dreadnaught owners bring in a Titan. Titan uses Doomsday weapon (Aurora) that deals massive damage through the ENTIRE solar system. Well those frigates can't stop from being killed by it, while most dreadnaughts and carriers will be able to warp to another system in time. Frigates have to use Jump Gates. Well say goodbye to those hundreds of frigates. All in all, anything can be killed by something. Except those electronic warfare-immune Titans with DDs and millions of tons of hull. True, can be killed by hundreds of Dreadnaughts and Carriers, but there is no way to stop the Titan from running after dropping a Doomsday bomb. Since warp jammers don't work.. Electronic-warfare immune remember? Damn ultras:dry:<- Off-topic