' Wrote:If someone has more time to waste on playing a game, it is likely they will get better at it than you, and "achieve" more. Congratulations on being better in real life. It's statistically impossible to live a life not stting in front of a computer and play Freelancer 24/7 at the same time.
No matter how you change the economy, those that use it more will get more profit from it.
If we were to increase trade route profit twice, or quadruple it, is it with the assumption that pirates will adjust their mugging rates accordingly? Just curious if it will still be an improvement after that's accounted for.
Good deflection. The point is, people want to play the game more, the actual game, as opposed to grinding.
<strike>Oh, and I already suggested a solution to that problem. (However, that would mean reading the thread.)</strike>
Edit: You have my apologies. Wrong thread. All of them seem to merge into one in my head, especially considering they are all about the same thing.
' Wrote:I do believe there was a rule about ridiculous demands being terrorism and therefore a violation of the piracy rules. That needs to be brought back, or I need a higher magnification on my glasses to see them in the current rules.