I did read the whole thread in one sit. That made me comment. First of all, I agree that trading is boring. Mining is boring too. That far my agreement with the majority goes.
I say pirating is boring too. What's more, any activity you do purely to generate money will be boring. If disco incomes would be miraculously doubled, what would happen? You'd be bored for half the time. A lot better?
Any game what makes you to monotonously grind is boring. Why would anyone play a game like that? Grab an FPS, go online, shoot the people with the gun you just found. The grind-to-get-better type of RPGs grew old since Diablo. So why anyone plays one? For the good story? Or a well thought universe with fun ideas? Or to get lvl80 and have the PWN-DPS spell and the biggest sword?
As someone who grew up on pen-and-paper roleplaying I felt myself offended when Diablo was named 'RPG'. They missed the whole point. They cropped the mechanical parts of a miracle began with D&D, and people started to forget what it was in the first place. I was desperate that roleplaying will disappear in the favor of grinding and pre-written stories. And than I found Discovery. And I was relived. What? A PC game where people are 'forced' to play their role? Bliss and heaven. So I enjoy it. Since my first Rhino.
So here's a suggestion to improve your Discovery experience - for everyone. When you got bored and you want to make a new character, answer these questions -before- thinking about what ship he'll have. You don't have to write it down, just think a lot on every question befor moving to the next. Think with your characters head. If you do it patiently I bet you'll have a char who never gets you bored. Ever. I promise.