Ain't got the time to trade because I can actually play once in a week. The half-bil I gathered up is melting away as I buy that ^$%& useless ammo. Upkeep is expensive when you use things. Trade is annoying, but then again FL isn't an economic game. A dynamic pricing system's a matter of no less than writing a BIG mechanism much like those in the Tycoon series games of old. And they HIRED whole TEAMS of programmers to get that done. We have one Cannon and he's doing our little code-work. Whats the chances he'll lock horns with something that big alone and for free?