' Wrote:1) ID based trade = Can be exploited.
2) Ship based trade = Can be exploited.
3) Dynamic economies = Can be exploited.
I'd like to touch on this.
1. I fail to see how this can be exploited. Yes, if you have the ID and you have it setup so that you get more ITEMS from using the ID, then yes, but if you have the ID and you use it to sell things for more at the base, I fail to see how it can be exploited. That, and why would someone want to drop the cargo for someone else, anyway. If they wanted to they could just use their own transport, sell it, and then give the money to whomever they wanted to. Correct me if I misunderstood.
You could do the same with mining, and I've SEEN it done. Transport sitting next to a miner not moving, talking, shooting or anything. Then the miner drops the cargo, the transport picks it up, miner logs out, and transport moves off. It's the same thing. It's being exploited too. But, I fail to see how the ID based trade can be exploited in any way, shape, or form.
2. Ship based trade. Same as above, I fail to see how it can be exploited. The way about the trader dropping the cargo for the fighter to shuttle in-between the planet and in orbit is moot as well, as the cargo will disappear as soon as both players are away from the area.
3. Dynamic Economies, again, ARE possible. I explained it once, I'll explain it again. A dynamic economy works with the update system, it will just have to be changed a little bit. Instead of the updater updating on every major patch, the updater would update the ini commodity items every server reset. Software could be written or FLHook could monitor what was sold where, how much, and how often. With that information, it could then update the ini's by a certain amount, update the ini's and then re-upload to the client side. It IS possible; don't tell me it's not. We had one on Evolved ones and the routes changed every day depending on what was selling the most and what wasn't selling enough. Certain bases needed more items than others, and it made it truly fun to trade, because you had to do your research before launching to space. This will get rid of people constantly mining the same ore as well. If this was done, gold ore would have a terrible sell price because people would continue to sell the hell out of it. Next week...scrap would have a terrible sell price because people were selling it all the time, so on and so forth. Also, I fail to see how a dynamic economy could be exploited as well. If it is controlled server side, then I don't understand how it could be exploited.