Posts: 2,122
Threads: 244
Joined: Oct 2007
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The perverse irony is that I just spent 25 hours per week over 12 months filling out over 50,000 spreadsheet cells and writing 9000 lines of code so that I could have the privilege of reading people complain about spending 2 hours per week trading.
This thread has got umpteen bazillion posts that want 13,000 lines of commodity code revised because a couple hundred lines of ship and equipment price code are too high in their opinion. Is it possible that I am the only person on planet Earth who sees the insanity of insisting that 13,000 lines of commodity code be revised to lessen the impact of a couple hundred lines of equipment & ship price code? Why should the most complex and time consuming part of the mod be changed in order to create indirect changes to the simplest part of the mod? Why am I the only person who is repeatedly saying that makes no sense? The economy is not constructed around the cash requirements of purchasing ships and equipment. It never has been, and it never will be because that is the direct opposite of a rational system. Ship and equipment prices should be created based on the cash output of the economy.
Ship and equipment prices should be created based on the cash output of the economy.
Ship and equipment prices should be created based on the cash output of the economy.
Do you get it now?
But the real tragedy here is that this forum lacks a smilie that is blowing its brains out while screaming OHLOLOLOLOLOLOLOLOLOLOLOLOLOL+1.
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