Hey, I've got just a few questions to those that can answer, or otherwise point me in the right direction.:)
I'm new to freelancer (a friend of mine has got me quasi addicted), while I'm new to freelancer, I'm not new to 3dsmax.
So my questions are as follows:
1) Is it possible to have semi-transparent, bump, reflective et al effects/characteristics "exported" as it were in 3ds max into the file format for use in-game? What is and isn't supported?
2) Generally speaking, models should/must be as low poly as possible, so what is say a fair amount of polygons for say, a liner?
3) I'd like to model another liner variant, but assuming the model quality is good enough, would it be accepted, or is there some general rule on the number of liners allowed in-game that I haven't read yet.
Royal Star Lines - Traversing the Stars - Bretonian Luxury Liner company.
RSL|Fhloston.Paradise :: Royal Bretonian Luxury Liner (Royal Star Lines)
BAF|HMS-Glyndwr :: Fortitude Class Battlecruiser