' Wrote:Also, gotta conclude that the whole smuggler situation is just such in nature that it does not allow for much RP in the 'talking sense', unless the smuggler is prepared to stop and RP in a case when he's utterly outnumbered and it's his only choice.
No smuggler will stick around if he can run and no lawman will let a smuggler go if he can catch him.
It's an unfortunate situation this.
I know the CR is aware of what CDs are no? Use them.
The only reason I can think that smugglers don't stop for the CR other than the CR always calling in overwhelming numbers is simple.
You don't care about the other player. You stop them and make them drop their cargo 100% of the time. Guess what, that makes them not want to stop or ever interact with you again.
I was running a load of black market munitions from the Omegas to Yukon. I ran into a BPA in Leeds. He CD'd me and we had a long chat. I played innocent (counter measures got dammit!). He called one person to assist. I ended up trying to run when I neared the Magellan jump hole. Once in Magellan they shot me up but didn't kill me. We talked for awhile again. They ended up taking 200 of my cargo and making me dock on Freeport 4.
We all got some good RP and I has able to retain my cargo and thus still make a profit at a later date.
Consider that the smuggler is smuggling for a reason. Not only is he after RP but credits to. If he doesn't ever make any credits. He won't come back nor will he bother with trying to RP with you guys. Am I asking you to do something that is ooRP in the way of letting them keep their cargo or some of it? Yes. Point is; no one likes to lose everything all the time. You give a little, you get a little. You can bet I'll run into another BPA or BAF on my smuggler again. Simply because I enjoyed the encounter. They could have easily killed me or taken my entire load. They however considered my stake in it. (And the fact I RP'd with them for so long. Smugglers in 23 should try that too.)
PhantomBlade dude aside. I don't know his exact situation.