its a bit sad that the whole topic degraded to flood levels - when it could have been beneficial - anyway - about the OP:
"1. BOMBER CLASS - Class 6 missles.
They would look and have stats smilar to a sunslayer. But primarily a shield buster.
Hull - 2500
Shield - 17000
Blast radius (see Nova TORP)
Speed 99 m/s
Turn (like sun slayer)
Energy usage, like razor
Effects - Missle should look like a nova torp so GB's and caps have a hard time distinguising it from the real thing. Blast effect not so dramaatic. may be like Sunslayer. This missle will potentially mount on one of the gun slots on a bomber.
- i don t see anything like that. one of the reasons bomberweapons were separated from fighterweapons is to give fighters an edge over bomberweapons in close combat - especially removing weapons like cannonballs or paralyzers that gave bombers a good chance vs. especially their greatest enemies ( fighters )
bombers are vulnerable - and thats how it ought to be. they sacrifice unproportional amounts of defense to gain unproportional amounts of firepower vs. large vessels. its a trade off - and as such... they shouldn t gain too many support weapons or we get what we had before the weapons were changed ( an all-round small craft vs. everything )
2. Ammo on Missles on any ship
For example GB's, caps.... limit their missle ammo so we can get away from the missle spamming. I understand there is a hardcoded limit of 70 but is the number floating point? can we shoot off a quarter of a missle that would make ammo 280 in practicality? (pondering...)
that might only work if we increase the capital ships missile effectiveness by a lot. when a shot is meant to really matter ( at least cost you money ) - then the shot should actually really be worth it. - that can lead to even more spamming, cause the player that is currently shot at hardly faces more than 70 missiles anyway in a single fight ( survived 35 dual GB missiles in a dogfight lately? if you did, you don t have much problems with missile spam anyway )
3. LIGHTS...Camera ...ACTION...and more LIGHTS
We need more lights on ships....I really can't pimp out my ship if all it has is 4 viable light sources....
ok lets see if any of you have some flashes of brilliance...and try not to flame...civil discussion only. The reason I posted this in flood because we have some more freedom."
lights are limited to i think 128 lights / ship - anyway - quite a lot... problem is, someone needs to hardpoint it.