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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Bases / Jump holes invisible

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Bases / Jump holes invisible
Offline SeaFalcon
04-28-2010, 09:20 AM,
#6
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

Well it seems it wouldnt do that much effect to the gameplay according to some people.

The idea was that people would handle more like their faction knowledge. So less people will go toward a hostile base for some action. like the rogue/molly destroyer.

I agree with the powergaming and companion issue though.
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Messages In This Thread
Bases / Jump holes invisible - by SeaFalcon - 04-28-2010, 07:24 AM
Bases / Jump holes invisible - by Linkus - 04-28-2010, 07:27 AM
Bases / Jump holes invisible - by Dragonego - 04-28-2010, 07:29 AM
Bases / Jump holes invisible - by Birdtalon - 04-28-2010, 07:51 AM
Bases / Jump holes invisible - by Sturmwind - 04-28-2010, 08:01 AM
Bases / Jump holes invisible - by SeaFalcon - 04-28-2010, 09:20 AM
Bases / Jump holes invisible - by tansytansey - 04-28-2010, 09:32 AM
Bases / Jump holes invisible - by Wo3dy - 04-28-2010, 11:12 AM
Bases / Jump holes invisible - by SeaFalcon - 04-28-2010, 12:57 PM
Bases / Jump holes invisible - by Varok - 04-28-2010, 09:27 PM
Bases / Jump holes invisible - by jxie93 - 04-28-2010, 09:39 PM

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