' Wrote:I'd remove combat NPC's. (Except for Guard ones) And I will not stop saying that until they're gone :rtfm:I'm just -extremely- annoyed...
/signed
' Wrote:Add bountyhunt cmd.
/signed
' Wrote:Align the trade lanes that face one another. If two trade lanes meet at a base, and I come out of the top lane of one trade lane, then I shouldn't have to enter the facing trade lane in the bottom lane.
' Wrote:I would also line up the tradelanes correctly, and change them from vertical to horizontal, where the left lane is always the direction you want to travel in - in Bretonia and Kusari, vice versa in Liberty and Rheinland
1. Remove all npcs, and introduce 2 wingman commodities: fighter (they fight with you) trader (they trade with you and you get a percentage of the profits)
2. remove the spawning of the 'shootable' rocks
3. these changes would allow a player base of 2000
4. make hegemons work like they should, chewing up asteroids
5. remove ALL tradelanes (boost cruise a little to compensate, see point 9)
6. planets orbiting the sun, so their place in the system is not fixed (this can be done without planet collisions if we take places off the datum plane)
7. bases like Trenton and the Lux Liners actually orbiting the olanet they are on (if it is treated as a permanent spawn, with a fixed patrol path, the planet would actually drag the basener with it)
8. rescale the entire mod so the systems are 4x newcastle, but the planets are to scale of the ship
9. remove the cruise limit: in RL if there is nothing slowing the ship down, it would get faster and faster... but it takes time to slow the ship down as well.
10. introduce gravity... if you sit out near manhatten for too long, expect to get dragged into the atmosphere