' Wrote:Well, the ship looks awesome, but your poly count is way off. You need to triangulate the model before you can get an accurate poly count for in game.
Did that. I ws told that I dont have to triangulate it on 3ds if I dont want to. because, if you import on Milkshape - it does it for you automatically. Also, the polycount now is 4,164 (in squares). Therefore, when triangulated, it is 8,328.
I try to keep my models less than 9k - even when triangulating it. So, I suppose it shouldn't have a problem in-game at all.