A Pirate who wants his victim to sit quietly and take their medicine like a good Trader right from the start and then put their demand up if the Trader doesn't RP properly.
/cut&paste from one of my other posts
Running is what a Trader is going to try and do, it's your job to make them stop, if the Trader doesn't try to run then they aren't being serious about it. If you think about it, it is almost NOT RP to not try to run.
If you try to stop me, the reaction you are going to get is going to be, as you put it, "What do you want?" while I'm hammering the cruise key.
This is in character for a Trader or it is for MY Trader.
If a Trader is stopped by a Pirate, they are going to try and get away. They will be grumpy about being knocked out of cruise/trade lane, so they are going to be abrupt with their language.
Time = Credits to a Trader, especially if they have 'perishables' aboard.
I'm not saying your rules aren't good.... for you, but they won't be rules that a lot of Traders are going to want to follow.
I *may* kill my engines, but there is a pretty good chance I will have been under thrusters, so even if I stop, I will have some 'drift' happening.
Don't get uptight about the fact that I'm drifting, just be happy that I'm not actively maneuvering to place you under all of my guns at the same time.
Yes in most cases i do agree. Run when ever you think you got a chance,and stop when you know you do not,or want to RP. Also i love when pirates sit right behind my Shire where all 12 guns can fire. So when i think they are done RP'n,or just 2 mil or dai prick's. I just open up with all 12 guns while they sit there typing. In other word's. Be a dick,and you have no reason to cry when that trader kill's you suddenly without a word. Cause as admins have said many times. Once a pirate says 2mil or dai,RP has been performed,and trader can fire as RP has been performed,and does not require both party's to speak.