This may be a day or two late to add my two cents, but here goes
First off, for those who don't know me, I play almost exclusively Zoner characters, but I havn't had a trade ship since mine turned into a gunboat early 4.85 (so I may be lacking in my 4.85 Zoner trade route knowledge of profitability)
Secondly, I like the term "Zoner Passengers" as it could still mean simply "Passengers Zoners transport" who may or may not be a Zoner who is paying for transport.
Now, If the Commodity in question does in fact become some sort of passenger, it does not make logical sense to me to have all the traffic going "one way". Though I don't know how it would work exactly, if there could be 2 of the "same" commodity with somewhat "mirrored" pricing. So conceivably one could transport "zoner Passengers" profitably on both legs of a round trip between two bases.(more profit the farther the two bases are)
If so, I would also argue in favor of reducing the Profit/sec of it. My reason being: IMO I wouldn't want it to become a primary trade of Zoners, or a loop that doesn't require leaving the system to make a profit; rather, "something" to make a decent profit on while traveling between bases that would not otherwise have anything profitable to take (besides Contraband).
Other Thoughts:
' Wrote:Now, how do we breathe life into bloody Freep 14? Hanging garden tomatoes?
remove it's "dead end" stigma by adding a jump hole to Tau 29, and possibly move the Quad bribe from Bethlehem there.
(and I personally would rename it to FP 3 sense there isn't already one)
A topic for another thread: Make a "mirror" commodity of other "Human Cargo" such as: Passengers, Scientists, Tourists, VIPs, and Vacationers into two "versions" of the same commodity. making it possible to make round trips with the "same" commodity. (People do come back from vacations. Take one group there, take another group home.)