-> Abstracted cargo hold.
Code can be extended to use any cargo hold including ships, stations, generic bases, custom bases or it's modules.
Anything that can hold credits, commodities.
-> Abstracted craft workshops.
Craft where you want or can, onboard your ship, on generic base or manufacturing module.
Get resources from where you want and place craft result where you want.
-> Changed info display texts.
-> Added timing and per commodity process.
-> Craft can be aborted.
-> .INI file based craft rules.