For me disco should develop along the lines of a divinely-regulated RTS. Mount olmpus has a rough vision of what stuff should look like, but doesn't intervene until someone, sometime gets too close to spoiling it.
Otherwise, it's all about what now are official factions. Have fathomable factors decide what an NPC/player (This should be treated as one eventually) can or cannot do. Factors such as money, number of ships, thickness of armor, industrial capacity... If there are automatic mechanisms built into the mod somehow to let the factions compare strength and later apply that strength to their benefit, then we won't have to rely on iffy infocards.
Oh and while I'm at it...
Technical advancement - when there's there's economic potential, there should be expenses on equipment upgrades. 20k optronics + 120 scientists+ 10k engine components + 72 hours = New thruster type that accelerates to 220 m/s