Huggy, problem is there's no differentiation between ship classes for combat but there is differentiation for non-combat. If you go for combat gear you get good guns, CD, CMs, and nice toys. If you go for non-combat, you get crap guns, no CD, no CM, and limited toys. Kinda silly
Just delete the classes altogether, make ships of different "volume" with cargo and equipment mounts, and let us choose between money making and combat or whatever in between. Then lack of differentiation in the rules for combat wont matter.
EDIT actually get rid of the houses too if we are going to be no-bounds, roaming bands of whatever seems to be what people want