' Wrote:Some men just want to see the server burn.
Others just want to see if reducing the number of rules and clauses might help to make things a bit easier for everyone. Less loopholes, less regulation. More player-driven roleplay encounters, less picks of "You can't do that, rules say X".
Some others even want to see a continued evolution of ideas and change to keep things from stagnating.
And then there's always a few more. Space is dangerous.
I agree on reducing rules as it's been going on for the last couple of years.
But this is not evolution, it's involution.
We are going back, what? 5 years? The reduction of rules has been backed by Flhook commands (I believe) or ways to make those rules unnecessary. But there's no FLhook command to change players' behavior, which is why the rule was there (talking about the caps vs transport).
Therefore, it can be expected that the same problems that made those admins to put that rule in place will arraise again. The ships are too unbalanced one for the other.
I agree that trading shouldn't be done alone, and hiring scouts is important, but not you or anyone can assure me that I will find people wanting to scout for me. Encouraging group task is good, but making them impossible to do alone is not good.
Although, I don't have experiences on the matter so far, I think the matter has been left too lightly into players' control, and we know there's not moderation from players.
Space is dangerous is fine, space is suicidal is not. We shall see.
I'll come back if I think on any better suggestion.