' Wrote:[3:12:44 PM] Twisp River: "In the event that a transport or freighter falls under attack by another transport or freighter, they may request the help of ANY AND ALL affiliated or allied ships, including destroyers, carriers, battleships, etc."
[3:14:15 PM] Twisp River: Also, the whole business with transport exemption from 4 hour rule enforcement needs to be attuned so that they are only forced to remain out of the system for four hours if they are destroyed by a vessel which is either actively warring or hostile to their faction, or if the vessel is undertaking activities deemed illegal by the affiliated body of the ship which destroys the transport
Signed.
A problem so far is that trading transports get the same treatment as pirating transports. If you're in a transport and you pirate other traders, you shouldn't be surprised if you get attacked by caps that are allied with your victim. Attacking traders who are just trying to trade with a cruiser or even a battleship to rob them for cargo or credits (the difference between offensive and defensive action) is absolute overkill, in 99% of the cases ooRP, and certainly doesn't contribute to a fun playing environment.