Quote:The limiting factor lies with the player, at least in Discovery.I don't believe the engine of the game would have problems with high polycount models.
You absolutely sure there? It just seems rather strange to me that apparently nobody has done it before. I also think I remember to have heard somewhere that the Freelancer engine is simply too old to be able to cope which today's higher-quality stuff.
Then again, I'm not versed in Freelancer modding at all... ^^
Yes, that's what I was thinking of (passing through geometry) - for example like the fog which comes out of gas miners, through which one can fly even though it is part of a station which is otherwise not "pass-through". Good to know.:)
What else does Freelancer support texture-wise? I'm thinking of spec maps, light maps and occlusion maps here - and of course bump maps but from what I've heard those are used.