' Wrote:I personally vote for an increase of the power for capships their prices with some 100-150 mills (for bs), and reintroduction of ammo-based torpedoes (i hate novas), also the increase of the torpedoes capacity to more than 70.
I've been thinking about re-introduction of ammo-based novas too.
The novas were made rockets because the BS missile immunity problem.
Most battleships were mostly immune to torpedoes, with small vulnerable areas only.
A skilled BS pilot could perform special maneuvers in order to avoid most of the damage of the novas. On that era, BS fights were more than just 'The guy with the most armor and guns wins'. You had to maneuver, and do a lot of tricks to win against bombers, fighters and other BS's.
In fact, bombers are too powerful now because they can't run out of ammunition.
Re-introducing the "mk II novas" would be a good idea.
Mk2 novas is a fancy name i gave them to distinguish them from the original. The 2nd incarnation of the novas were faster (around 100m/s of speed), and had a blast radius of 200m, which was enough to minimize the BS missile immunity problem.
They were made into energy weps on their 3rd incarnation to completely remove the immunity problem, and to avoid them from being used as uber fighter weapons.
But now, that a CD is very effective against torps, the uber fighter problem is no longer present. And as they are too overpowered against BS's (read, unlimited ammo), they should be made back into ammo based weapons. But with no increase on ammo capacity. 70 torps is enough already.
4th incarnation of the novas should be made again missile weapons instead of energy guns.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )