' Wrote::lol::lol:
I see the BAF in 4.85 winning 100% of the fights against KNF, since KNF didn't had enough manpower even to organise normal assault in Taus or Leeds.......
I see the KNF swarms in Orkney and Languedoc forcing the GRN back and steamrolling them like GRN should do, at least at the event were so...
So server realities don't affect the Mod storyline at all....
:lol::lol:
The GRN actually made it to Holman before the KNF pushed them back. Trust me- I was GRN commander at the time:D
Also, as a BAF, I have lost plenty of fights against the KNF. It swings from one side to the other every month or two.
' Wrote:Gallia and Kusari share one problem though. Lack of mineral resources. Kusari needs to import or trade theirs, which is why a war of attrition would not end well for them. Gallia has basically stripmined itself into a warfleet... Much like Rheinland had in the Nomad wars. This means that the Gallian war fleets, until they can secure additional resource-rich grounds, could probably not replace any losses, whereas the Bretonian fleet can draw upon gold from Dublin, and Carbohyds and Beryllium from Cambridge and Manchester (I think), and can import additional resources from the Omegas and Rheinland.
You're very perceptive. Gallia has multiple resource clusters, but one of them is their border worlds- which, as you noted in the other thread- have been ravaged by decades of land war and orbital bombardment. Council controls Marne, one of Gallia's most materially wealthy planets (not that it's made it any less of a hellhole for the working class), and Quillan is still reeling from being conquered twice in the past decade. The border worlds might as well be barren to the Crown right now.
The Taus are fairly rich, but they're also not being handed over on a silver platter. The Outcasts have never made it easy to mine there, but they didn't used to have to deal with a hostile navy on that particular doorstep. It isn't hard to imagine that there will be some rather vicious warship battles in the Taus- quite a few factions there have heavy capital ships, and plenty of enemies.
Gallia has plenty of starting forces- outnumbering the war battered Bretonia roughly tenfold (at least when it comes to warships)- but they're used to being able to throw numbers at the problem and not have it matter. Unless they can press all the way into the Omegas, Dublin, or California, or secure Champagne or the Taus, their ability to get resources where they need to go is somewhat strained. As the Royal Navy advances, Gallia's reach gets ever more fickle- logistics will only become a more and more dangerous problem, far more threatening than any military force Sirius can muster. If the colonies can survive long enough to wage war on Gallia's infrastructure, with privateers or simple siege tactics, they just might make it. Big if, though; it's not easy to topple a juggernaut that's been in the making for seven hundred years.
' Wrote:Well, yes, Igiss is railroading.
But once you have accepted, that nothing you do on the server has an effect on the plot,
you will notice that its a freaking good plot. I really like it.
GOOD JOB to Igiss for that.
Moreover I refer to the French Revolution for my personal prediction of the further developments.
Oh, stuff you do on the server does matter. Remember, though, Sirius is a big place, and any single event is likely to be meaningless when all is said and done. Large player movements and actions, though, can be reflected in the mod, even if they don't necessarily grind the gears of war to a screeching halt. Diplomacy is far more likely to show up later than combat is- if a series of diplomatic incidents strain relations between Bretonia and Liberty, Bretonia might find that Liberty leaves them to die, focusing instead on readying for the inevitable sledgehammer of the Royal Navy. Don't feel that the devs are blind; we watch, and noticeable trends might alter the style if nothing else. That said, don't expect that any single player is important enough to change anything. To be brutally honest, though; if everything players could cause overarching changes in the mod, wouldn't that suck? Not enough people logged on for an event today, looks like Rheinland conquers Texas- whoops!
Taking a somewhat more literal approach on the railroading concept... players might not be able to blow up the train, but they can paint parts of it different colors. Hopefully that made sense.