' Wrote:Exactly what I am saying actually, however in 70% of the cases since the most fighter pilots are bad the bomber is indeed better, in the rest 30% when the fighter pilots can fly a fighter bomber looses.
My point was that the balance should be made towards all players not the ones that are pros- that's why I see the bot/bat discussion pointless from PvP point of view and I propose DPS/ projective speed discussion instead.
You should not incorporate a large difference of skill into balance. Balance should hold the player constant and the stats of the ships as the manipulated variable. Unless we have schemes like "you must be less than X amount skilled to fly this ship or be shankshuned" type ships, balance needs to minimize the upper end of unreasonable capabilities for use - which means that the devs must consider balancing the most possible damage that a highly skilled pilot can do, not the most that a pvp-challenged pilot can do.