• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 384 385 386 387 388 … 778 Next »
Manufacturing Vessel

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Manufacturing Vessel
Offline Geodin
09-25-2010, 02:00 AM,
#16
Member
Posts: 95
Threads: 14
Joined: Oct 2008

' Wrote:First of, I don't think the word "catalyst" is the right idea for your description: from my view it looks as that the more proper term would be "fuel" for the manufacturing process.

But yeah... MOX would be a fine source of completing the manufacturing process.

As for initiating the manufacturing process, a server-command like /manufacturegoods would do.

It'd just be as simple as gathering the goods on one ship, then type in /manufacturegoods, and the ingredients would be consumed, the final product then replaces them. But in order to keep it in realistic sense, only select types of transportsners can do this command, and maybe on only specific types of final goods for each ship (ex: only mining ships are able to turn ore into their refined state), or that there'd be a new slot-module on transportsners to be able to manufacture (ex: Processing Facility Mk's, perhaps?)

Also... I don't think that food-based products can be "manufactured", per se (ex: manufacturing Synth Paste).

I don't think mining ships could be their own smelters. I just imagined like one or two new ships that would be lightly armed and having the 'manufacturing modules' as according to whatever they manufacture. Do you think that mining ships should be capable of this or that it should require a different/new ship? Something that looked like an industrial platform would be cool. Would each ship, regardless of origin, have a limit on how many manufacturing modules could be placed on it? Perhaps only one? Or two?

Oh, and if you read my previous post, the Food product manufacturing would be more like a bio-dome (a ship with a bio dome ON it would be awesome).

And what I meant by 'catalyst' was that you would require a certain number (according to the specific numbers of each formula) of MOX to use this (hypothetical) /manufacture command and MOX seemed like a sensible choice. You couldn't manufacture without MOX (example) or something like it.

Would a new ship(s) need to be created? If any? Because it wouldn't make alot of sense for your average cargo transport ship to be able to manufacture goods. And I, personally, believe that whatever ship/platform is used for this should be seperate from miners/transports, if only (but not -just-), to prevent serious powertrading abuse issues. The idea is to encourage group effort, and it's not really doing that if you can mine Ore and turn it into finished product right on the ship. This doesn't make alot of sense OORP or IN RP. Most mining ships would not be equipped with the blast furnances required to melt say, platinium or gold, as well as having potential cargo issues. (Not enough space).

The only existing ship (at least that I can think of) that would fill the requirements would be the Barge. But this is given only by admin and the cost is prohibitive. But it would make sense that any existing Barges would have this capacity, or that the Barge would be upgraded with this capacity.

Although it would make sense for say the Junker Salvager to be able to turn scrap metal into basic alloy.

the ship(s) I envision would have very large cargo holds to hold both the pre-requisites and the finished products. They would require protection, too, since I don't know of alot of factories in real life where the guards carry automatic weapons. Not completely defenseless mind you, but in all practical terms, under-defended.

I am really eager to hear more from the community and specifically from Cannon about what he had in mind for this, since he's obviously already given it some thought. Because I really believe this would create a more realistic and dynamic economic environment.

Trading at present can be summed up pretty much as "buy here, sell there", and largely this would not affect that, but now you can "buy here" and "bring to be manufactured" and then sell the manufactured goods somewhere. Adding a "human" link in the trade-chain.

Because as it is now, if you RP a 'cargo purchase', for whatever reason, you are ultimately paying for something you don't actually need in most cases (meaning: wasting hard-earned credits). with the advent of these manufacturing vessels/ platforms, player characters would actually be able to RP cargo purchases of say a shipment of Basic Alloys, and then actually make money back for the purchase by selling the trader you bought them for some high-end commodity that the trader could purchase from you. Depending upon your location (and greed, I suppose) you could sell these items very cheap or make substantial profit. This would a more 'market-based' approach to in-game economics. You could only sell your products for as much as the market will bear.

An example of this is the transport ships that ship say, Gold Ore, for miners in Dublin, purchasing Gold Ore for 5000 units a piece or something and selling it for the Miners. <--- This makes sense in-RP because Miners would spend most of their time mining, not trading goods. Anyway, if people couldn't make money (the traders) buying this Gold Ore in dublin, they wouldn't buy it.



Could this be available for usage in 4.86?
Reply  


Messages In This Thread
Manufacturing Vessel - by Geodin - 12-16-2009, 12:19 PM
Manufacturing Vessel - by Lunaphase - 12-17-2009, 06:21 AM
Manufacturing Vessel - by JeffreyT - 12-17-2009, 10:58 PM
Manufacturing Vessel - by jxie93 - 12-17-2009, 11:25 PM
Manufacturing Vessel - by Geodin - 12-18-2009, 12:02 AM
Manufacturing Vessel - by Yuri Romanov - 12-20-2009, 07:13 PM
Manufacturing Vessel - by Petitioner - 12-20-2009, 08:13 PM
Manufacturing Vessel - by Geodin - 09-24-2010, 10:06 AM
Manufacturing Vessel - by Cannon - 09-24-2010, 11:03 AM
Manufacturing Vessel - by Miaou - 09-24-2010, 11:14 AM
Manufacturing Vessel - by AeternusDoleo - 09-24-2010, 12:20 PM
Manufacturing Vessel - by Geodin - 09-24-2010, 03:40 PM
Manufacturing Vessel - by Mr.Fabulous - 09-24-2010, 04:17 PM
Manufacturing Vessel - by Geodin - 09-24-2010, 10:15 PM
Manufacturing Vessel - by Mr.Fabulous - 09-24-2010, 11:55 PM
Manufacturing Vessel - by Geodin - 09-25-2010, 02:00 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode