So really I have been looking at it for a while now,
Some thing make no sense at all.
First off the order...
A bunsh of pilots who deserted their old life and started to get involved into defending Sirius from the nomads.
So how can Mega transports (INRP) reach omicron Minor?
So how can the Order build a shipyard?
So how can the Order have so many resources to build 5489674 ossies or even 1 The Isis.
So how can a few maybe 3000 pilots ,mechanics, officers, medics etc. Make a battleship out of nothing?
There is a reason they stole the Osiris, It's because they couldn't build one.
So the Osiris is a prototype vessel.
It does have a cloacking device.
It also got an impressive shape and firepower for it's size,
However the propulsion system is about the same as the Libby dread. (Rev 50ms makes no sense)
So in short Order should fly bombers, fighters.
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Now the Bounty hunters Guild
They got tons and tons of money.
They can convince almost everyone with a bag of cash.
They started of on Housten and have grown up to a solid mercenary army.
Which has high ranked people and everything is very cordinated.
Now ofcourse a rich guild could make Battleships or Cruisers or whatever,
But why would they make them?
Okay they got intrested in the nomad tech, but their own tech (In disco) seems to lag behind quite a bit.
I thought they were king in technology. Doesn't show in the ship, equipment stats in any way.
If they would ever want anything close to a nomad they would need serious stuff.
Now if you say "They got a mako!" , "They have uber Fighter shape" you should now go and buy both and use them in combat. Tell me about your experiance.
Time to compare the Ossie and the Mako.
- Both make no RP sense when it comes to numbers of usage.
- Mako is twice the size of the ossie, maybe even 2,5 times
- Both same turning rate
Stats ossie:
Technical information
Guns/Turrets 0 / 12 (7 to 8 reverse shooting (I think)
Opt. weapon class 10
Max. weapon class 10
Additional equipment ■1xCM
Hull strength 700,000 (While twice as small)
Max. shield class 10
Cargo space 1,400 units
Nanobots/Batteries 1500/1500
Max. impulse speed 90 m/s (Reverse 50 m/s)
Max. thrust speed Thruster not available
Power output 7,000,000 u
Power recharge 220,000 u/s
Additional information
Ship price $445,000,000
Package price $710,000,000
Stats Mako:
Technical information
Guns/Turrets 0 / 14 (8/9 reverse shooting)
Opt. weapon class 10
Max. weapon class 10
Additional equipment ■1xCM
Hull strength 620,000 (While twice the size)
Max. shield class 10
Cargo space 1,500 units
Nanobots/Batteries 1400/1400
Max. impulse speed 90 m/s (Reverse 30 m/s)
Max. thrust speed Thruster not available
Power output 7,000,000 u
Power recharge 220,000 u/s
Additional information
Ship price $430,000,000
Package price $695,000,000
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So if you have read this you will notice...
- Mako is underpowered (If they should even be out there)
- Order (INRP) shouldn't have any caps expect 1
- Nomads need more numbers
- BHG (INRP) doesn't really make sense to have huge caps either.
...because a merc force would use tactics and military equipment especaily a rich one like these.
Okay it's a game so some things have no need to make sense.
But when you all are so in <3 with the story line and want to build upon in you have to face some fact about it.
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The battleships get nerfed in 4.86 everyone knows that.
(This is what I heared correct my mistakes)
Every battleship gets Light, medium, heavy slots.
Pulse, Razor, Mortar = Heavy
Secondary, Primary = Medium
Light = Solaris.
Flak fits where? (Light?)
So..
results.
Razor and pulses will never be used on ships with 1 heavy slot.
Bombers get even more gun shooting BS's since some BS's won't just damage them with that less solaris.
So here are is my opinion to fix this...
Make special slots for the razor and pulses.
Give capitals more slots in total.
for example ossie now has 12 turrets
1 heavy
8 medium?
3 light?
Make it like this. (Example)
1 Heavy
10 Medium
4 Special
6 Light
That way pilots just need to use weapons groups before they suck their core empty and won't be effecient anymore.
So..
People who are about the 'balance' of discovery explane why and how you did it this way.
Okay this might me a bit late. But I was thinking about it that it doesn't makes any sense in anyway in my opinion, maybe you can change it.
So people who are about the story line of disco
Explane to me Why it went this way.
Ofcourse this mod is to let everyone fly as many factions as he wants, but that doesn't mean you add everything and thing some impossible RP with it to make it fit disco.
And then I havn't even been talking about the odd'ness of the zoners faction/ships and RP.
Which I will also not do.
So give me your opinion about the Order > BHG Storyline and also about the ships RP reason in game.
And give your opinion about BS's new gunmounts.
Yes I voted a Yeah for that idea, since if it was done right it would be awsome. But it also mean some guns needed a buff.
So in short...
give your opinion.
And no this ain't a Rage or Q_Q thing
Sorry for all the typos
Edit:
One more thing
Saying you need Caps for dangerous missions also isn't really a good though.
If you have experiance pilots which the order and the BHG both have they should be able to do a lot in bombers and 'fighters.