I guess a severe Problem is the common understanding of acting "lawful" as a civilian or neutral Zoner/Freelancer.
The LPI-Law-enforcement-system in roleplay is actual merely a shark without teeth. LPI-crafts have network access, that's right. There is a lot of info during it's surveillance running through the HUD.
A LPI-Pilot can either act or overwatch, not both.
Additionally FL lacks of so called "soft security measures". You only can talk, fire a CD or open fire. Everything else depends much on reaction of the oponent player. Blocking gates, lanes and moorings seem to be a very good achievement (although temporarily restricted to prevent misuse) In my understanding disobeying a policemans direct order is a contravention against Liberty law and as a result "unlawful" regarding the server rules.
The Liberator's power isn't really a match for a heavily shielded and armored transport. So how to encounter a "lawful" pilot disobeying a policeman's order??? I do not really have an answer. Traders knuckle down easier in front of "unlawful" firepower than in front of the long arm of law. Counter this behaviour with additional firepower or hope for more "soft police measures", keeping roleplay up?
A nettiquette how to act as "lawful" may help to bridge the gap until further opportunities arise.
My 10 Cents...
"And when cropped fingers bleed, then gleams an apologetic light where the idiocity reigns." - Logbook lectures, Dietmar Wischmeyer (german author)