This thread, as well as many others, has some form of unhappyness about "cap spam". Dodike was thinking about player wipe as a way to deal with "too many caps" situation. I, there, said that "cap tax" would do the job. However either thing would make many people unhappy.
Perhaps there is better solution:
Make bats and bots for caps to be expensive enough to economically limit caps' numbers.
That's the idea. I wonder if it was discussed before?
Sidesnotes:
- it would make sense inRP terms if bots/bats for caps would be times and times more expensive that ones for fighters. After all, they must be times heavier and times more sophisticated, to be able to patch times and times bigger holes in hull, and to charge times and times more powerful shields;
- another good thing is, it would not make people think they are paying "for nothing", unlike tax would;
- if there are unsolvable technical troubles preventing creation of specific sorts of bots/bats (like, gunboat / cruiser / battleship bots/bats with their own higher prices), then perhaps it could be possible, technically, to use just usual bots/bats at their usual price, while dramatically reducing their effect if it's a capship using 'em, while also dramatically increasing capship's capacity for bats/bots. This way, it would really be the same as original idea of mine: capships would need times and times more credits (than now) to buy bats/bots which would be "healing" same amount (same as now).
Anything silly above? Sorry if so, i am still newbish.
Please, comment!:)
Do you see the groundhog there? No? Me neither. But, it's there nonetheless.