Not sure if this is infocard or general bug so I'll post in both:
The shield damage/capacity is bugged, guns do too much damage against shields.
I tested this out with GB vs bomber:
2 pulse canons doing roughly 10k shield damage each, can take out a roughly 24k graviton shield in one volley, if they hit simultaneously. If they dont hit simultaneously they still do too much damage, but the shield has time to regen a little so it is not always knocked out.
This is despite graviton shields supposedly being more resistant to pulse weapons, as well as the extra 4k capacity the shield has, over what the pulses are doing.
I also tested it vs the GB with my SAC, the GB shield has 140k capacity, whereas the sac does 66k shield damage, therefore it should drain less than half a GB shield, but in fact it drains over half.
Either the shield infocards are all wrong, or all the weapon infocards, or the shield damage is bugged.
Please could this be fixed?
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