' Wrote:I appreciate your ideas, but... our indies are really impossible to work with. I can produce mounds of screenshots where they mouth off for us trying to give them suggestions on what to do, even going to far as to call us factionlancer fascists alá Nooblet and they generally just join the Outcasts for the pvp.
Join the club. >.>
Quote:Yes, I was here during .84 and I was in 101st high command at that time as well, so I know full well how it used to be back then, quite frankly I blame the current situation on two things.
1. The Corsairs seem to boycott us because -some- people in there takes this game way too seriously and seem to think that I'm out to get them.
2. A lack of Outcast storyline put into this mod, and generally having no progression from the muddy, vanilla, role for the Outcasts which is just plain retarded. We are NOT neo-columbian pirates / drug dealers.
Then what are you? I've been on this server for some time. I can see the Outcasts are overtly becoming friendly to the Nomads - 'specially Chenzo, of late, has become a little... unstable?;). But beyond that, I still haven't been able to see the Outcasts as anything but a massive unlawful force bent on subverting the whole of Sirius through Cardamine. If you are trying to profile yourself as something else it's sadly not working - yet.
As for the Corsairs - in a straight up battle between Titans and Sabres, the Sabres usually come out on top. I guess people just got tired of it. Not that the Corsairs don't have their own inexperienced player problems. Maybe a few events here and there could spice things up. Sails tend to be pew-hungry, and Benitez would join in as well. And if there's caps to be involved there's always HAF to call on.
Quote:My attempt of polishing up the roleplay of the Outcasts as a whole can be found here: http://discoverygc.com/forums/index.php?showtopic=88561 and all comments you people may have on that piece of work can go in here, because I didn't write it for myself, I wrote it for the Outcasts and the 101st.
It is certainly useful information. Have you considered adding it to the Outcast Wiki page? Reminds me of a base operations manifest I was working on but never posted... got to find that one again.
Quote:And just to get back to the "buffer" system between Tau 37 and Omicron Alpha idea... I can see why you think that's a good idea, however I must say that for the sake of balance, any buffer system needs to be placed between Tau 23 and Tau 37, as to prevent the entire Taus becoming IMG space which just screws up the system balance further.
Agreed. Anyone psychotic enough to go and mine in 37 should have the extra risk.
And possibly with a hole into Tau 44 from the new system once the CR is booted from there, come 4.86 - that leaves the distance of your smuggling route intact, with the exception of Bretonia. But I believe most of the smuggling goes toward Liberty via Kusari, anyway, right?
Quote:Edit
The admins has told the 101st that we cannot do that anymore. Blame the admin team who never visits the Taus and takes care of the lulwut problem, removes our rights to deal with the problem ourselves, and blame them for never looking at my faction right 5 requests.
(Oh, and back then we had three factions in the Outcasts who all helped each other in dealing with the indies... and now there is one.)
I feel your pain in that one. We had similar problems in the Omegas - something I'm still trying to find a more permanent solution for.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.