This is probably a know bug, but I thought Id mention it since Ive recently been affected by it. Large ships, like the Large Train Im flying, have severe difficulties undocking from smaller stations. Recently, I had big problems getting away from Freistad Base and Breisen Mining Facility, both in Omega-7.
Ive also got a few suggestions for new equipment.
Shield Capacitators: increases shield strength.
Energy Capacitators: increases the ships available energy.
Im not too sure about the Shield Capacitators. A capital ship with lvl 7 armour upgrade and upgraded shield would be a truly fearsome opponent. But when flying fighters, I really could use a slightly bigger shield.
The Energy Capacitators, on the other hand, I dont think would unbalance the game at all. The big ships already have plenty of power, so this would only help the smaller ships like fighters or traders with big weapons onboard.
Finally, is it possible to implement a Disruption Pod? Having flown in a Gunboat instead of my usual Large Train for a while, Ive been reminded just how disgustingly effective cruise disruption weapons can be. Even with Advanced Countermeasures, I got disrupted nearly every time a missile was fired at me. It would be nice if a ship could be equipped with some sort of Disruption Pod that functioned like a permanent countermeasure. If it cut the amount of incoming missiles down by just 1/3, perhaps then the countermeasures could do the rest?
I also had an idea for a new and interesting commodity: Volatile Gases. These should be bought cheaply at mining areas and then transported to large planets for a rather large profit. The stinker is that these gases are highly volatile (well, dooh) and so your armour value is reduced to half the normal value to represent the cargo detonating if the ships hull is breached.
I dont know if its possible to implement such a thing, but it could provide some highly lucrative, and equally dangerous, trade runs.
A suggestion that Ive made before: in the name of role-playing, make it so large ships (Freighters, Gunboats and bigger) can only be bought at shipyards. It makes no sense, to me at least, that a Freeport could build a ship like the Large Train. Ships like this should only be build at a suitably large shipyard.
Finally, I had a discussion about the ships cargo capacity with xit a few days ago. And we agreed that the capacity for most of the ships is rather low. Considering just how much oil a real-life supertanker can haul, 4000 units in a Large Train seems, IMHO, to be ridiculously low. I would either increase the cargo space of all ships by a factor of two or three, or implement a Supertanker ship with around 10.000 to 15.000 in cargo capacity. Such a ship should, of course, be suitably lager (Im imagining something the size of a Battleship) and very heavy to manoeuvre.