' Wrote:- New London -
Trader1: Hi, where are you going Trader2?
Trader2: To New Tokyo!
*Trader1 docks and switches to Outcast1 located in Tau 29. - Tau 29 -
*Trader2's drops from the trade lane.
Outcast1: Pay two millions or I will have your head for dinner!
*KNF1 arrives
Outcast1: Oh no, I'm so dead!
*Outcast1 has been killed by KNF1's ultimate neko power.
Trader2: Thank you officer.
KNF1: No problem, god speed.
*KNF1 switches to Hogosha1 in Kyushu - Kyushu -
*Trader2 has been killed by Hogosha1's lust for pixel money.
...
There is bad interaction and there is good interaction. Metagaming to hunt someone down is one of the bad ones.
This is easily solved. Here's my version...
Trader 1: Hi Trader 2, where're you going?
Trader 2: *Smiles knowingly to himself* Hey! I'm going to *Says name of system where he is not going.
*Trader 1 docks and switches to pirate 1 located in named system*
Pirate 1: Haha, that juicy trader should be through here any second....yup...any second at all...
*Trader 2 docks safely in real destination and makes millions upon selling cargo*
I've done this. I dunno if it's good RP, but technically my trade character is cynical anyways, and wouldn't normally trust another person, just like I am in real life.
However, I guess the examples above mine are unavoidable if you are serious about your RP and your character is naieve or automatically trusting of everyone.
Honestly though, my example was a joke, because, if some sort of lawful asked my traders destination, I tell the the truth for good rp. After all, said lawful person is there to make sure I'm not breaking the law. Because my trade character is law abiding, I have nothing to hide. But, if said lawful switches to pirate and screws up my day...well I guess that's what keeps disco interesting...