Quote:Please make a dynamic interaction with the game. This is then game flow can be changed by the players who play it. I believe this is the future of online games.
This game is some 7 years old, which means it's somewhat ancient in terms of graphics etc. compared to what is possible today, and Freelancer is only 40% of what we SHOULD have played ... The full 100% game was planned to be dynamic and interactive (take a look here and keep on reading to the end!) but as that is not the case, it's quite hard to re-introduce this concept into an engine which won't allow you to do so!
Quote:This include ability to conquer bases, disabling docking of planets, disabling stationary BS's, could be for a certain period of time (let's say 24 hours), stations could be till recaptured back.
Yeah, finally we all can nail down those rookie lolwuts starting on Planet Erie! :lol::crazy:
Quote:A dynamic economy also would be good. By example: if a lot of gold ore is imported to Munch it's selling price is dropped, a lot of mining drop gains and so on...
I really would like to see the faces of all those gold ore miners when the last piece of their precious mineral is exhausted in Dublin :D
Quote:How would you explain inRP the Liberty Navy conquering Buffalo?
"Sir, we've finally managed to pulverize all rocks in that nebula, allowing us to set an end to the pirate scum in Buffalo" ... or something like that :cool: