RP wise - a good model for the outcasts is one that supports their demands on a ship.
the borderworld ships are generic civilian - and were co-produced and developed by those factions capable and wealthy enough to build them. - hence they had to satisfy many needs ... and in RP... they are more jacks of all traits than specialized ( which is rather poorly reflected in the balance ). the reason the outcasts use the BW line is, cause the efford and price to make their own does not justify the improvement.
the outcasts have unhuman reflexes and combat senses due to being affected by long term usage of cardamine. a ship that satisfies the outcasts is a ship that reacts just as quickly as they can.
there are two things that would need to be done in order not to upset the balance much ( that is - if we want things to be reflected in stats, too .. and not only imaginary roleplay )
- firstly ... the BW line would need to be reduced in agility and turning response significantly
- secondly ... the outcasts would make a ship that is pretty much "the most responsive and agile" there is
the ship should also not need to be too large ( so the racers from that wipeout racing game DO fit well )
- thirdly ... what the outcasts do NOT need ... is armor protection - cause they rely on "not getting hit" in the first place. they would also not require strong shields
now - to get back to the models presented.
- on first glance they embody something i do not associate with the needs of outcasts. - they look heavy and fast ... but not quick turning. - they look a bit like short range fighters that still have quite a considerable mass to them. - or in other words - they do not look agile.
- the sabre resemblence is striking - but i have to agree with those who say that these do not look like a further developement. - at most they look like a parallel developement in another direction. - or even a proto model of the sabre.
keep in mind - snubs in freelancer have rather small engines - usually. if they have big ones - the are usually marked as heavy, long range ships. - smallish agile ships ( dragon, chavalier, patriot ) often have a ratio of 5% engines to 95% hull. big, heavy ships tend to have a ratio that is more balanced. - capital ships have a ratio that is almost 30:70 ( but its hard to assess, cause the engines start to become part of the hull )
as other have said - the models are good. - just not what i think outcasts would build - as their primary characteristic in a dogfight is the very opposite of the corsairs.
outcasts go for: burst damage, agility, speed bursts .... and sacrifice: sustained damage, top speed in a straight line, armor and protection
corsairs go for: sustained damage, armor and protection, long range efficiency .... and sacrifice: high burst damage, agility