' Wrote:So let us take a few ships, say, a gunboat, a transport and a freighter.
What kind of crew, how many and who and why.
Thoughts?
Real life ship logic should not apply.
But you have to use some real life ship logic. Firefly and the Serenity were about right for a small freighter. You would have an engineer, a couple of jack of all trades deck hands, someone who knows at least some medicine but that could be cross trained in something else, and the head honcho.
In a gunboat, I wouldn't expect to see more than a maximum crew of 10 - Commanding officer, weapons, navigation, couple of engineers, couple of gunnery mates, and a few general all around techs.
Transports - I'd go with a minimum crew of 15, and that's pushing it. You need multiple engineering shifts, and multiple command shifts - and that presumes that your deck hands and unloading personnel are coming from the stations / planets. It may be a boring job being the number 3 engineer on a transport, but someone has to sit and watch the dials and gauges.
You move up into the passenger liners, and the crew numbers go up drastically. You may still only need 20 people to actually RUN the ship, but you now need a hotel staff.
I would expect to see Marine or troop contingents on anything destroyer sized and larger, with maybe a squad or two on a Dessie, a platoon on a cruiser, and upwards of a whole company on a battlewagon.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.