Yes there are two different players who leads the Loyalists and the Rebels. Alvin being the faction leader must of course oversee both sides but the actual key-players, those that make the Role-Play are two separate people, neither of them being Alvin.
He is more like the game-master of sorts to ensure that there is no foul play.
Some players are on both sides whilst others are only in one side. We try to keep the multi-classing at minimum but please remember that we are still one Faction, as in we don't possess the memberbase of two full Factions and as such we simply need certain individuals to be on both sides so events can actually happen with realistic amount of numbers.
I can understand your frustration with the way Volkhan operates, perhaps you do not enjoy its violent aspects but I expected you to appreciate the fact that there are two sides with completely different diplomacy setups. One day you walk past an SCRA and expect to get shot, instead he greets you and treats you with respect. The next day you spot another SCRA pilot and he opens fire on sight. Confusion is bound to happen but at the same time it gives a dynamic flavour to the Faction.
I do not think this Civil War is an excuse to form a sub-faction. In the end one side is going to win and that side will stay as the way the Faction operates.
I do not understand this comment about wiping Role-Play away, shooting is part of Role-Playing and violence is expected. Just as much as you would hire my Ghost Reaver to "wipe people" away from Dublin. Getting the feeling here that when my combat abilities are serving your interests it's completely fine and "good Role-Play" but should the opposite ever happen then these kinds of comments arrive at my doorstep. Or am I wrong for drawing that conclusion based on your positive feedback to the Reavers but rather negative feedback to the SCRA?