W - Strafe Up
S - Strafe Down
D - Strafe Right
A - Strafe Left
Tab: Thruster
Q - Drop Mine
X - Reverse
Z - Engine Kill
V - Rear View
H - Turret View
R - Next Subtarget (Guns, Turrets, etc.)
Shift + R - Previous Subtarget
1 to 6 - Activate Weapon Group
Shift + 1 to 0 - Turn on/off weapon 1-10
Space - Mouse Flight
F - Shield Batteries
G - Nanobots
O - Scan
Mouse 1 - Mouse Flight
Mouse 2 - Fire
Mouse 3 (Click Mouse Wheel) - Cruise Disruptor
Mouse 4 (Left Button Side of Mouse) - Countermeasures
Weapon's Group 1: Full Guns
Weapon's Group 2: Only Hull Busters
Weapon's Group 3: Only Shield Busters
Weapon's Group 4: Energy Efficient Hull Busters (Usually only 2 so energy regenerates while firing - Important for fighters fighting transports)
Weapon's Group 5: Heavy Hitting Weapons (Mini Razor, Missiles, Torp)
Weapon's Group 6: Countermeasures (Autofire)
Justice is nothing other than what is advantageous for the Stronger