' Wrote:I like it. Can somebody tell me if this is a good or bad model from a quality perspective? How do you tell the difference, i.e. what makes a good model?
what makes a good model?
well for this i will put design aside.....
1. clean mesh without hidden, doubled or missing faces
2. precise texture job, preferably with vanilla textures and without its own MAT file, but rather simple line of code in shiparch referring to one (unless its for entirely new ship line)
3. precise and working hitbox
4. precisely placed hardpoints
5. poly count set to some reasonable number (depending on ship class)
if your model passes this, then we can discuss design features, and here beauty is in the eye of beholder....
Design wise, some things should be followed and they depend on ship class and for who is said model, since every house/faction has it's own design features that make it ships recognizable...
Model shown here fails on every single of 5 points i mentioned above....
Don't get me wrong, for first try its very good, but not good enough to be put in game considering how many quality models we do have or can make in half the time we would spent to fix this one here.
EDIT: So note for author here.....continue your work, either try to fix this model, or better yet start work on new one...try to avoid same errors altogether, instead of fixing them at later stages...none of us learned this over night....I, for one, am still learning and i am modeling for years and get payed for it...