I wouldn't say the Keepers are a closed faction. We have open recruitment (http://discoverygc.com/forums/index.php?showtopic=95260) and everyone is welcome to apply. We do however have pretty specific roleplay guidelines, most notable, the nomad speech. Thats not something everyone can do, but its essential for playing as a telepathic alien race. Which is why nomads aren't publicly available, in order to protect our specific RP.
Regarding morph tech. Morphs can already land on any nomad base (Nomad bases, not wild), but there is an FLHook restriction on buying the tech. I'm trying to get that loosened up a but, so morphs can fly with full fitting equipment. The class 9 guns aren't that good, so I don't think it will be much of a problem. But I guess you know how that stuff works. Time, more time, and some waiting.
The current ID limits PvP to self defence, buts its fairly easy to get into a fight, certainly with order. Remember what a morph is. Its a young nomad exploring the world on its own, growing and developing a link to the mindshare. They're not full grown nomads, and they're not aggresive killing machines (neither are the Keepers, but they -can- be)
I invite anyone who's interested in playing as a nomad to read the recruitment post, and give it a shot. You won't be on your own learning the nomspeak, and its not that hard once you figure out the way of thinking. If you get the basics, we'll help you develop your speech further.