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GTB Medusa

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GTB Medusa
Offline Hades
04-23-2011, 10:12 AM, (This post was last modified: 04-23-2011, 10:15 AM by Hades.)
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Posts: 513
Threads: 15
Joined: Aug 2008

FreeSpace is a fun game, I rather like it. It's similar to Starlancer, a mission-orientated space combat game.

Quote:Looks okay - but, of course, too many polygons for an import.

A mixture of the old upgraded and your upgraded model would be fine (the side rocket launcher wings don't need that much detail, as well as the engine section. Texture is your friend).
I'm not submitting it for Discovery or even FreeLancer, as FreeLancer doesn't work as well with high-poly models. For example, there's a 3 kilometer long capital-ship in-game with 104k triangles, and another 6 kilometer capital ship with 200k triangles, the latter actually has better performance than the old, 1999 model, which had around 1200 triangles, which is mainly due to more efficient texture usage.

The reason my bomber is so high-poly is because I wanted the model to last as long as possible before someone else has to upgrade it, it's better to make a model for two years ahead than for now.
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Messages In This Thread
GTB Medusa - by Hades - 04-23-2011, 09:59 AM
GTB Medusa - by .:Polarkreis:. - 04-23-2011, 10:02 AM
GTB Medusa - by michiyl - 04-23-2011, 10:08 AM
GTB Medusa - by Hades - 04-23-2011, 10:12 AM
GTB Medusa - by Rommie - 04-23-2011, 10:25 AM

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