' Wrote:When I'm in a cruiser, I feel like I don't need to think at all about what I'm doing, since I have a guaranteed win against any transport and I can ignore fighters/bombers/gunboats long enough to get pretty much anywhere I want to go.
Compare this to pirating in a fighter, bomber, or gunboat--you always need to keep an eye out for lawfuls showing up to get a piece of your hide, and you need to be careful about transports, too, as a good transport pilot can make things hard for you.
Allowing cruiser piracy makes the risk to the pirate essentially zero. Aren't there supposed to be no "zero-risk" activities for solo players in this game? Certainly, trading isn't zero-risk...why is piracy now allowed to be zero risk?
Thank you for that statement. Interesting to see that it's not one boring on the receiving end of the demand.
And I agree fully: "Near-to-zero-risk" activities should always involve teamplay, good organisation and numbers.