' Wrote:I know, and the point of this thread is to think of some ideas easier to implement in, say, 4.86, than a complete player ship docking, to act as a placeholder for carriers while actual docking is being developed. I guess my suggestions are pretty basic and that's why i wanted to hear from other people if they think of something, but i guess nothing else is going to be suggested, oh well, such is life.
Ship statistics alterations will require a full ship balance retesting - which is a lot of work for the devs. A battleship with a crapload of hitpoints amplified by a CAU8 but relatively weak shield is vulnerable to sustained shieldrunning light caps, or bombers. It can also create problems in radiation zones.
NPC spawning around the ship... I'd venture a guess and say that's just as difficult to do as an actual dockable model. I know admins can already summon up swarms of critters (Cannon demonstrated that with a swarm of nommies around him, in Gamma once), but you'd still need to define appropriate level encounters for each seperate faction. Again, a lot of work.
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