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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Travel time

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Travel time
Offline Zukeenee
05-12-2011, 08:05 AM,
#5
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

' Wrote:What stops a planet from moving away from the tradelane?
Magnets and string.


But travel-time and distances go right alongside relative sizes, two-dimensional planes and static solar systems on my list of things that I just let Freelancer get away with. I just avoid talking about the subjects in-RP because I know they make no sense.

That said, I still think of most journeys in Sirius as taking at least slightly longer than they're portrayed in-game. For example, maybe the trip from Bretonia to Rheinland only takes a few minutes in-game, but in-RP, I might consider that it'd take an hour or three to make the trip. Something of a halfway-point between "realism" and the actual portrayal of events.

[Image: Zukeenee2.gif]
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Messages In This Thread
Travel time - by r3vange - 05-12-2011, 12:33 AM
Travel time - by Echo 7-7 - 05-12-2011, 05:37 AM
Travel time - by Hielor - 05-12-2011, 06:31 AM
Travel time - by Huhuh - 05-12-2011, 07:46 AM
Travel time - by Zukeenee - 05-12-2011, 08:05 AM
Travel time - by Echo 7-7 - 05-12-2011, 08:07 AM
Travel time - by Backo - 05-12-2011, 08:16 AM
Travel time - by SeaFalcon - 05-12-2011, 08:16 AM
Travel time - by michiyl - 05-12-2011, 10:30 AM
Travel time - by Not Espi - 05-12-2011, 10:37 AM
Travel time - by r3vange - 05-19-2011, 12:07 PM
Travel time - by SnakThree - 05-19-2011, 12:15 PM
Travel time - by Kontrazec (Somni) - 05-19-2011, 02:52 PM

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