(07-21-2019, 01:49 PM)WPeregrine Wrote: I think the general idea is, that although multi language support in the Game would be a welcome addition, multi language support is not part of the scope of the Mod.
No, you did not understand me.
You basically did not understand the meaning of my idea. The essence of the idea is that players see information about goods, equipment, bases, ships in the language they need. In principle, I didn’t have a speech about some kind of “automatic” translation of the language of the same messages or commands (or rather, I pointed out the fact that I personally would not mind - this does not mean that everyone should agree with me, lol) And I clearly indicated at the beginning of my idea that chatting, as it was in English, will remain in English.
Of course, the work can take a lot of time (and should take up due to what Gray wrote in terms of the complexity of the file encoding). But I am not saying that this should come here and now. I clearly indicated at the end of my idea that no one forces anyone to do this. In fact, it can happen today, tomorrow, in a week, in a month/year/one hundred years/when the end of the world comes. The main thing that this should happened. I also asked the question - is it even possible to do that?
I do not remember that anti-cheat refers to all information about the files of players. Usually it should affect the key files associated with the performance characteristics of ships, weapons, and so on. Isn`t? If not, the load, in fact, should not change. Correct me if I'm wrong.
P.S.: This is just an idea. Treat her like an idea. I have the impression that you treat this as if I’m a developer, and I’ve already going to do everything what I`m wrote here. But I'm not a developer. I am a simple player who wants a good future for this mod.