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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discussion: Corsair Transport "Placeholder"

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Discussion: Corsair Transport "Placeholder"
Offline AeternusDoleo
06-26-2013, 09:35 AM,
#91
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

No, the material names have simply been tweaked so that the model uses unique material names and texture files - prevents conflicts that way. I've basically added the coat1_ prefix to them everywhere, then corrected the hashes in the mesh to the new values. And the Sairs may have wanted 6 turrets, but given that the thing is bigger then the Imperator, it warrants having eight.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Silver
06-26-2013, 10:31 AM,
#92
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

Tbh, a texture revamp of the corsair ships following the Dura schemata would be epic.

I mean, look at it, it frickin' rocks.

<3

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
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