I use Autodesk MAX aswell. Make your ship in MAX, then export to .3ds format. Import to MS3d (Get my FL pack or Frozens Hitbox help tutorial) and then texture (or you may have textured it in MAX, I don't know how to) and then export to .CMP
' Wrote:Can the ships be imported into max? I don't have milkshake and always work in 3ds max.
If you're talking about inporting the .CMP files into Max then no you can't directly, but with MS3D you can import them along with their HP coordinates, UV mapping, and scaling preserved.
Otherwise there is this pack of vanilla models and textures in .MS3D, there should be another floating around with the models in .3ds too. I think.
I have a question.
I made a ship made out of 2 CMP files..attached them together using the cargopod methot...si overall I have a **** which is over 40k triangles...
The ship works great in space no bugs or anything like that, the cargo pod component takes shield hits damage all that.
Problem is whenever I am docked or landed on a planet the cargo pod component is not visible in the city scape scene or station...So I only see half a ship. Is there a way of making cargopods visible in the cityscape?
I'm posting here because discovery mod has a thing for buyable cargo pods and you guys might shed some light on this.
1) How do I add radiation to zones?
2) Is there anything else that I need to do to make the game announce the radiation damage and show the rad. symbol?
I can't seem to find any good examples of it in any .ini files or any threads on the forums:(