Manta could actually use a 2-2.5k armor reduction.. maybe even 3k to balance it out.. and maybe lose the torpedo mount on it as a trade to keep it's current agility...
So all in all:
reduce armor 2k
remove torpedo mount
leave agility as is.
RP:
The Manta is essentially a Hammerhead fighter, but with slightly better firepower sporting 4 class 10 weapons and 2 class 9 guns aswell as an improved class 10 shield. Unfortunately however, this fighter loses it's torpedo mount and the magazine space designated for those torpedos.
EDIT: Side note, on that gunboat turret (I nearly crapped my pants when I saw that) I can't wait till Igiss rebalances the rest of the cap ship turrets to be equivelents. At first I thought he was full of crap because my corsair turrets still do the same damage. lol
(Yes I said Corsair turrets on my BHG BS.. they are sold on Rostock with the ship, so RP Is not violated here)
Bug Report: Bounty Hunter Battleship
This battleship appears invisible to other players. I however have no problem seeing it
Bug Report: Sheffield Station, Docking
went to dock my battleship with sheffield station, which promptly crashed my battleship into the planet while aligning to dock.
EDIT: I think it may just be that persons PC, I can see the BH Battleship just fine from my alternate computer.
Planet malta sells a class 9 gunboat turret, it's the 'liberty gunboat' turret all the other gunboat turrets are class 8.
Edit:
Theres a bug undocking from ingolstadt station in munich, I had to F1 three times in a transport to get out.
Also, Mainz storage facility (in frankfurt) is too close to planet stuglingen, I got rammed into it and died as soon as I got control back after undocking.
Edit 2:
Nearly forgot, again.
The new miner model has no thruster mount.
Still looks good, just makes going through asteroid fields slower.
Oh, also, I'll be adding all new bugs and suggestions to my list. If anyone gets a list of the older bugs and suggestions still relevant to this beta version, I can add it in as well.
Starting to look like some of the turrets were overlooked when Igiss was changing their levels. It's to be expected due to the mass amounts of turrets that were changed. I'll see if I can spot anymore more Igiss so he doesn't have to manually check every single one.
This is a question more than a report or anything... was the "Heavy Mortar" removed from the game?
Edit: *sigh* well I bought two Mortars thinking I could fire themw ith my "Launch Missile" key (which is part of the ease of use design of my weapons loadout. Now I can't fire them like that... and thats 14mil down the drain (14mil that I can't get back, 2 mil if I sell them back :()
@Igiss - I know it's a longshot, but can you edit that char, delete the two mortars off an comp me the 16mil by chance? :(
On disco server, noticed this after finishing a mission (mission had finished, this wasn't the nuetrality bonus if on missions, I don't think) I didn't dock after the mission so I don't know how to further explain...
Why is this weapon sold on Corsair bases but not Outcast? Doesn't make much sense since the Hessians joined the "Anti-Corsair Coalition" if I remember correctly...
As you can see, Hessians OBVIOUSLY hate the Corsairs with a passion. Outcasts its just passing glare.
(Sorry for the size of the first image, it lost some of its readability [not a word, I know] when I shrunk it. I also apologize for using DS for this, but it would have taken a while to get nuetral enough to land on one of the base it is sold on...)
K, finally had time to downloaded and attempt to install beta 3. Deactivated Beta 2 no prob, but Beta 3 failed to install. Complained freelancer.ini didn't exist. Not sure how but somehow the file got deleted. Copied missing file over from clean install, was able to install and works no problem. Not sure how the file got deleted :unsure: