1. How much is -0.200000 on the regualar rep scale?
0 is fully neutral. -9 is completely hostile (Without changing a character file in the INI's), 9 is completely friendly.
2. Where are the SP factions that I can make into new ones?
They'll be in there. You'll notice they're different because they won't have many empathy_rate entries. You'll need to look at the codes too. li_n_grp is Liberty Navy, li_n_guardian is Navy Guard, for example.
As to your crashing, many, many MANY things could cause a FL crash. Usually when we mod we mod a small amount at a time, so we know what causes a crash. You'll need to work backwards and figure out what's causing the crash.
Hi.I'm just a starter in modeling so I'm not that much into it.I'm currently using 3ds Max 9.
The thing that is bothering me for a while is when using the Slice Plane tool, it makes some sort of extra faces/vertex's, which really screw up the whole mesh, and it gives me headaches when trying to extrude them. Like this And like this
Now, I've tried deleting one of them and replacing it with a Plane, but I don't know how to make it stop being an object on its own, and integrate it in the Box mesh, so i can edit both of them at a time.
If I try to delete a face(4 vertexes), sometimes it will delete a face next to it(meaning another extra 2 vertexes), which again screwes up the mesh.(Like So)
I believe this is a relatively usual issue, so, any help?
Rather than using the Slice Plane tool I'd advise you try to accomplish what you're seeking with the Quick Slice tool.
If you're seeking to remove the extra verticies Weld is the tool you're looking for, and if you're looking to combine a second object into your already existing object you'll be wanting the Attach tool.
Sorry I'm not terribly helpful tonight, just tired.
Could someone take a look at this, and tell me why those white-edged boxes(don't know what they're called) aren't straight, and what may i have done to make them rotated like they are now?
As you can see, the mesh itself is straight, but those things are twisted... http://i662.photobucket.com/albums/uu347/r...an/untitled.jpg
convert that to editable poly like all the other meshes are.
attach all the other meshes to the box.
select the box via "element mode"
delete box.
done deal.
you might need to re-arrange the pivot to the center of the object. to do this, click on the "hierarchy" button (third button, next to the one called the "modify" (which allows you select the element/poly/edge/vert etc), with the model selected, just click on "move pivot only", and then click on "center to object". once you do that, click on the "move pivot only" to deselect it, and then go about your business modelling etc.
For future reference, the brackets are called "XForm". You can reset them by going in the Utilities tab (hammer), select "Reset XForm" and then click "Reset Selected".