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  Discovery Gaming Community Rules & Requests Rules
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Jumping out of combat...

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Poll: Should a player be considered PVP dead if they jump away mid-fight?
You do not have permission to vote in this poll.
Yes
22.08%
17 22.08%
No
58.44%
45 58.44%
Why is this not a thing already?
19.48%
15 19.48%
Total 77 vote(s) 100%
* You voted for this item. [Show Results]

Pages (18): « Previous 1 … 14 15 16 17 18
Jumping out of combat...
Offline Carlos De La Cruz
12-26-2014, 02:54 AM,
#171
Member
Posts: 84
Threads: 7
Joined: Nov 2014

This is not a solution of a problem. It still is not counter tactic to jumping away.. And tha one is still uncounterable..So problem still exists..
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Offline daveystella
12-26-2014, 03:42 AM,
#172
Member
Posts: 34
Threads: 13
Joined: Dec 2014

I don't see the difference between using a JD and making it to a jumphole.
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Offline t0l
12-26-2014, 03:46 AM,
#173
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

you cant reasonably pursue a JD

[Image: PFjFVMW.png]
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Offline Knjaz
12-26-2014, 10:11 AM, (This post was last modified: 12-26-2014, 10:16 AM by Knjaz.)
#174
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

(12-26-2014, 02:54 AM)Carlos De La Cruz Wrote: This is not a solution of a problem. It still is not counter tactic to jumping away.. And tha one is still uncounterable..So problem still exists..

Employing capital ships is a solution to this problem. JumpDriving is perfectly counterable by Cloaking.

(12-26-2014, 03:46 AM)Tal Wrote: you cant reasonably pursue a JD

With current ZOI limitations, there's no way you can pursue Liberty ships entering NY gates as Rheinlander, or Rheinland ships entering NB gates as Libertonian. I guess you want them to be PvP dead as well.
But, that's not the point. Point is, you can't pursue a JD'er, but killing him isn't something hard. Or killing other ships from the fleet before he comes back - just stop shooting and immediatelly switch your target when you see that white aura. The cargo balance is such, that in most cases once activated, in few seconds JumpDrive charging cannot be disabled without losing ability to jump. Hence he either jumps out with half of his hull/nanobots still intact, or stays in fight and loses ability to jump.

And if it's a lone battleship without a CDer. Well, duh, have fun pewing at that sitting duck, without having a chance to get killed in the process.
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