Aaaaaand there comes the issue that weeks of work can easily justify a long-term, dare to say, permanent lockdown of a key point with high traffic. Comparing PoBs with battleships, the former of course have greater impact on gameplay, the owner of the former risks way more when his property is in danger. The owner of the former have way greater power in exchange for more amount of effort put into building and maintaining the PoBs, but what this system lacks is an appropriate amount of responsibility rendered to base owners, an amount proportional to what power the base grants.
Just make PoBs SRP only.
I could live with this. Making them SRP only would make them something rather special, instead of seeing them fill up the universe.
I think bases are way to hard to destroy, I understand it, it is an investment of time and money and something to force people to spend money and force them to work together. I still kind of like the idea of a special base sieging ship that can only be built by player bases, maybe something similar to a barge in terms of flight characteristics, but whatever weapons it has are not doing 1% base damage when the shield is up, but a lot more.
As an alternative to that it would be cool to see bombers do more damage to bases, making people have to move around and get shot at by fighters or something.
(06-13-2013, 01:29 PM)AshHill07 Wrote: The bases themselfs open up a massive amount of potential for Roleplay. Its then down to the players to use it.
So far the only base sieges I've been on where I haven't seen people act OORP'ly or break server rules are the ones where a defencive force never showed up. I myself have always respected the rules regardless of whether I'm attacking or defending. I have died in sieges / defences before and I've always logged out after, and on one occasion even gone and done something else for the 4 hours before coming back.
I guess the thing is Bases take a lot of investment, usually more from the defending side than the attacking side but its still a large time investment. Because of the amount of time people have to invest into it they're willing to break a few rules if it means they can make thier investment worth while. I've been chased off a base I was attacking in the past, theres very little in this game thats more frustrateing than dedicateing 8 hours to a siege, starting to do damage, and then having to flee. But it seems some people lack the self control to not break the rules out of frustration.
In additional to what I said there, I definatly think bases should take a long time to kill. Although I'm not entirely sure about the specific circumstances of these bases (SFC| are not and don't plan to have any involvement in this incident) I doubt I can give a fully informed opinion on it. However, from my incidents with bases in the past, both siegeing and defending, the issue isen't so much the consumption rates, or how long the shields last, or how much damage you can do. The issue is that people can pretty much leave an infinite number of transports fully of resupplys sat on the base. And they only need enough time to log one of those and empty it and the base will last indefinatly. But you can't take away that chance by speeding up the damage, because then the defenders will have NO chance to save it. But within game mechanics, I don't see how you can stop people doing it any other way.
Yes an SRP would work, or make it so that official factions have to allow the base to be built, or anything between the two. The issues you then face is, what about the bases that are currently standing, and should we just get rid of the consuption rates all together and make them invulnerable if they are made SRP. Because, quite frankly, they may as well be right now for how hard they are to kill. The only way to kill ANY base is to either saturate it with so many battleships it can't cope, or hope that the owners make a mistake.
(06-23-2013, 02:03 AM)Big_B Wrote: The only thing i can say about this after sieging couple of days........
EXACTLY!!!
(06-23-2013, 01:28 AM)kikatsu Wrote: I think bases are way to hard to destroy, I understand it, it is an investment of time and money and something to force people to spend money and force them to work together. I still kind of like the idea of a special base sieging ship that can only be built by player bases, maybe something similar to a barge in terms of flight characteristics, but whatever weapons it has are not doing 1% base damage when the shield is up, but a lot more.
As an alternative to that it would be cool to see bombers do more damage to bases, making people have to move around and get shot at by fighters or something.
TOTALY agree with you! Ships which are just based on sieging base but have very weak defenses, so it can hardly defend itself when its attacked. A Ship which is Epic Slow, which has a Epic slow weapon (missile, mortar or whatever its gonna be) with great damage, but that weapon is SO SLOW that even a Juggernaut can evade it easily, but Bases can't. It will still take days till base gets down but at least not a whole week 8| . Anyhow, as I remember, last time I've been told that bases are more for factions that have like 4 - 5 members that supply the base and defend it, so no one of those 5 members can log on one of these days and take down that sieging ship? Pfff.
Bases should be immune its as simple as that, and while at it.. perhaps let the bombers more power against pobs, atleast then they can be chased off. But unlike the old version, factions that have pobs.. like these "za" bunch are going to stay there as long as they have those bases ( and in that case they pretty much control the entrence to the system ) - I still fail to understand why don't they just co-exist with eachother, I've told many of them that killing a core 4 is impossible and a waste of time, yet they presist.. wte.
You talk about controlling a system, controlling a system shouldn't be THAT easy I tell ya, I know you put much effort on those bases but still, you somehow freakin control a system and I think that should be hard enough dude. You can't just spam Core 4 Bases in a system and fill it up with over 5 Storages so the shield will hold more than 2 weeks dammit, because 2 weeks are ALOT I say ALOT of time to supply the base secretly, with cloak dock in deliver good, and nothing happens. Thats just bull, you go in place some bases, now you're the conquerer of the System? I think you'll gain more activity if the Base would take some serious damage, and you'd be like, oh hell we need to do somethin! Hire mercs dunno anything to defend the base. But now its just like "Pfff, we still have 2 weeks so whatever let them shoot as long as they want".
I can agree with the fact of making player bases SRP Only, right now they are just flooding the place with people using them just block jump holes (I think we can all agree it makes it a challenge to get through sometimes). It does make exploring that a little more fun though, all that fire headed toward you. Pretty sight all in all.
And in reply to the ZA bases, those things don't stop my Juggernaut entering that system on a daily basis to shoot at said base. So I really doubt they control the system.
Well. Putting it into Freelancer lore perspective. Imagine if the gallic royal navy rolled up in Bretonia. And just couldnt destroy bases, because they took 2 weeks or more to kill. They would spend millions of credits on ammunition and fuel, and get nothing out of it. At some point Bretonias kamikaze attacks would kill them all. But does this actually happen in the lore? No. GRN rolls over Bretonia like a rolling pin over soft dough.
So what should that mean for player bases? I don't know. One must find middle ground somewhere, and maybe doing it with a special ship is the right idea. THen again, everyone would just spam the weird ship and you get screwed overnight and wake up without a base.
Too much QQing about this whole thing. Destroy bases while they are level 1 and you have no problem. End of.